With Autodesk Maya, I had to design, model and texture a metallic flower and integrate it into a live scene footage. Both still as well as animated. During the process I were to create the environment for the flower by taking a sequence of HDR images at a 90 degree difference, through a metallic sphere placed in a tripod. This was done in order to apply realistic reflection from the surrounding environment, onto the flower.
The Foundry: Nuke